Eventide is a cultural communication/education game which provides a fun, interactive and visually enjoyable way for people to experience Chinese culture. Chinese philosophy, Chinese character formation, cultural stories and visual patterns are blended into the game playing, from which users will be immersed into the cultural environment and gain different levels of learning experience.
"Beautiful, rich, historic, and fascinating, Chinese culture deserves to be known by the world"
Introduce the fascinating Chinese culture to western people, trigger their interests of learning more about the culture
They are people who are ready to know or know a little about Chinese culture
For people who already have interests or needs:
Chinese culture is complicated, unfamiliar (totally unrelated/different to any western cultures), difficult to find a start point
For people who potentially have interests:
they need a trigger to start
they need a motivation to pick up something they don’t know
A product that can
- show the beauty of Chinese culture
- simplify complex contents, make it more accessible
- attract people to start to use, then start learning
- make the learning experience enjoyable
"Play" is one of human natural instincts, which makes difficult things into fun, which is one basic motivation of learning new things.
architecture, food and cooking, 24 solar terms, Chinese painting, calligraphy, kung fu, Chinese zodiac, festivals, medicine, color
history, customs, myths
Classic of Mountains and seas: contains many short myths, the descriptions are usually of medicines, animals, plants, magic, religion, custom and geological features
cultural icon dragon
Chinese character formation
traditional visual art
first layer of learning
Unconscious learning experience — by simply enjoying the game, users are immersed in the cultural stories and environment.
second layer of learning
On-purpose learning experience — users could choose to learn and create Chinese characters related to game elements, or view the stories behind the game.
content brainstorming & sketches
see prototype below
The game controlling involves gestures that can't be experienced through this prototype, the prototype here only communicates the concept and basic idea